Genestealer Game-ready model (Fan Art)

Warhammer 40,000 Genestealer
I love, love, love Games Workshop's Warhammer 40,000 game/universe and am an avid miniatures collector/painter. So when considering a personal project I wanted to take a run at developing a cool creature and I decided to take a run at the ever-vicious, ever-profane Genestealer! The intent was to practice sculpting from collected references and trying to nail a visual style that has already been set. The other part of this exercise was to do a game-ready, high-quality creature asset start to finish. This included initial high-resolution sculpt in Zbrush, to a complete re-topology in Topogun, to a low-poly bake and detailed paint in Substance Painter, to an Advanced Skeleton rig in and idle animation in Maya, and a final render output from Marmoset Toolbag 3. All in all this entire character/creature pipeline was a success, and the end result is a rigged character that is fun to animate and game-ready to Unreal Engine 4.

Final anim ready, game ready Genestealer model and texture

Update 3, worked the claws, changed the chest carapace and lower legs a bit, fixed the right side arms, added his ovipositor tongue!

Update 3, worked the claws, changed the chest carapace and lower legs a bit, fixed the right side arms, added his ovipositor tongue!

Face details

Face details